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Darwin's Favorite Video Game

Gamers all over should be excited for Spore, the world's first revolutionarily evolutionary game.

Derek Hidey

Issue date: 4/18/07 Section: The AT Wire
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With Earth Day only 4 days away, gamers are, for the most part, oblivious.  While everyone else is trying to work together to preserve our world, gamers are sitting at their PCs and in front of their consoles, rendering their own 3D landscapes, levels and maps.  Why should we care about what goes on outside of our rooms?  It isn’t as if pollution is causing Azeroth to be the victim of global warming.  On the other hand, if all life on this planet is destroyed, who will make the video games we enjoy?  More importantly, if the world is going to end, all gamers will seek out the answer to the question:  ”Are there video games in heaven?”

There haven’t been many video games with environmental messages.  There were a few Sims games that brought ecology to the foreground such as SimIsle, a game about preserving a rainforest; SimLife, a game about genetics; SimSafari, a game about creating and exploring your own safari park; SimTown, a game that combines ecology and economics; and SimEarth, a game about our planet, Earth.  Even though these games were developed by Maxis, the developer responsible for such hit titles as Sim City and The Sims, they were the bottom-rung and never received much attention (like the preservation of our planet’s environments)!

Will Wright, the man and mind behind The Sims, is developing a game for the PC called Spore.  This game, however, deals directly with evolution and allows the player to fully control an entire planet’s ecosystem!  Finally, after all these years of controversy and wishful thinking, gamers will be given a chance to “play God” in an entirely new way.

The game unfolds much the same way that evolution is said to have happened.  There are five stages within the game:  The Pool Phase, Creature Phase, Tribal Phase, Civilization Phase, and Space Phase.  First, the player begins the game as a unicellular organism floating around in a 2D environment.  The objective is gobble up as many smaller microscopic organisms you can, while avoiding the larger ones that attempt to eat you.  Then, once you managed to achieve a certain status, your creature gets bigger and begins its life in the sea.  You will swim around a 3D space, devouring smaller creatures until you reach the next stage in your evolution.  Once your creature evolves and is able to walk on land, you will begin to see other creatures around too, some of which are the same as the one you are currently controlling.  Eventually, the game leads you to creating civilizations and societies composed of the creatures that have evolved.  Last but not least, once you have created a dominant society, you will be able to leave the confines of the planet and travel to other planets.  When visiting other planets your custom evolved creatures will run across other players’ creatures in their various stages of evolution.

While Spore may not kick-up as much controversy as Grand Theft Auto IV, a game about evolution still promises to take critical hits as it nears release.  Nevertheless, the game seems to be trying to appeal to the same demographic targeted by any of the other Sims games, so the chances for brutal violence are minimal.

Even if Spore doesn’t directly help save our planet (it might cause gamers to stay inside even more instead of going out and helping preserve our environment), one thing is for certain:

It could give World of Warcraft a run for its money as the #1 Xfire game!  And, anyone who wouldn’t sacrifice our planet to dethrone World of Warcraft needs to get their priorities in order.
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Viewing Comments 1 - 9 of 20

Steve

posted 4/18/07 @ 11:50 PM EST

I highly doubt this game will give World of Warcraft "a run for its money". The game doesn't even sound that interesting in my opinion as a gamer. Its simplistic design will be a turn off for most mmorpg players. (Continued…)

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John

posted 4/20/07 @ 5:19 AM EST

It won't give WoW for its money because this is not your typical MMORPG; it will not appeal to the same demographic. One of the largest draw factors in WoW is the aspect of teamwork and human interaction, which simply does not seem to be present in Spore. (Continued…)

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Required

posted 4/20/07 @ 7:58 AM EST

As far as computer games are concerned, there's really no such thing as infinite replay value. Heck, _life_ doesn't have infinite replay value. So why are we talking about replay value. (Continued…)

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Xlathes

posted 4/23/07 @ 10:23 AM EST

WoW. I kinda just read this because someone linked it on the WoW fourms, I kinda wish I hadent. Spore does look intresting, but that doesnet mean its going to be a super hit like WoW. (Continued…)

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Jeremy Bruno

posted 4/25/07 @ 7:07 PM EST

I wonder if any of you "tech savvy" commenters realize that Firefox has a built in tool for spell checking textboxes. Those red squiggly lines underlining your words mean you're spelling them wrong. (Continued…)

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baudrillard

posted 4/26/07 @ 1:29 PM EST

if this is, in fact, a college newspaper website i wonder why, when i posted on an intellectual level, actually debating the rediculous claims made by this article - not about the gameplay, mind you - but on the insulting of world of warcraft players in general, mainly on your responses to the emails, it wasnt listed. (Continued…)

Jeremy Bruno

posted 4/26/07 @ 6:39 PM EST

baudrillard:

I haven't seen any name calling from "my staff" (Derek). Commenters should expect some response from the author of the article if his or her work is being criticized. (Continued…)

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Michael Weaver

posted 4/29/07 @ 6:53 PM EST

I think it's noteworthy that noob is not a terribly offensive word. It's barely even insulting. I think Mr. Hidey makes a viable and important point about Spore. (Continued…)

Tatt

posted 5/04/07 @ 5:24 PM EST

Nice article :).

"With Earth Day only 4 days away, gamers are, for the most part, oblivious."
- On what did you make this conclusion?

"While everyone else is trying to work together to preserve our world, gamers are sitting at their PCs and in front of their consoles, rendering their own 3D landscapes, levels and maps. (Continued…)

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